Files
sod-ingame-reveries/IngameReveries/IngameReveries.csproj
T
2026-08-21 09:33:43 +02:00

283 lines
13 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="Directory.Build.props.user" Condition="Exists('Directory.Build.props.user')" />
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>9.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoStdLib>true</NoStdLib>
<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AssemblyTitle>IngameReveries</AssemblyTitle>
<AssemblyProduct>IngameReveries</AssemblyProduct>
<AssemblyCompany>ModAuthor</AssemblyCompany>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyFileVersion>1.0.0.0</AssemblyFileVersion>
<AssemblyConfiguration>Debug</AssemblyConfiguration>
<GameDir Condition="'$(GameDir)' == ''">..\..\</GameDir>
<GameManagedDir>$(GameDir)Shape of Dreams_Data\Managed</GameManagedDir>
<GameModsDir>$(GameDir)Mods\$(AssemblyTitle)</GameModsDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>$(GameManagedDir)\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard">
<HintPath>$(GameManagedDir)\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>$(GameManagedDir)\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>$(GameManagedDir)\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameManagedDir)\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameManagedDir)\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Dew.Contents">
<HintPath>$(GameManagedDir)\Dew.Contents.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Dew.Core">
<HintPath>$(GameManagedDir)\Dew.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Dew.External">
<HintPath>$(GameManagedDir)\Dew.External.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Dew.UI">
<HintPath>$(GameManagedDir)\Dew.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>$(GameManagedDir)\Unity.Addressables.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>$(GameManagedDir)\Unity.Collections.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Formats.Fbx.Runtime">
<HintPath>$(GameManagedDir)\Unity.Formats.Fbx.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(GameManagedDir)\Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem.ForUI">
<HintPath>$(GameManagedDir)\Unity.InputSystem.ForUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>$(GameManagedDir)\Unity.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Mirror.CodeGen">
<HintPath>$(GameManagedDir)\Unity.Mirror.CodeGen.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Profiling.Core">
<HintPath>$(GameManagedDir)\Unity.Profiling.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
<HintPath>$(GameManagedDir)\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime.Tests">
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Runtime.Tests.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>$(GameManagedDir)\Unity.ResourceManager.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.ScriptableBuildPipeline">
<HintPath>$(GameManagedDir)\Unity.ScriptableBuildPipeline.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Analytics">
<HintPath>$(GameManagedDir)\Unity.Services.Analytics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Authentication">
<HintPath>$(GameManagedDir)\Unity.Services.Authentication.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core">
<HintPath>$(GameManagedDir)\Unity.Services.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Analytics">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Analytics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Configuration">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Configuration.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Device">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Device.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Environments">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Environments.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Environments.Internal">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Environments.Internal.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Internal">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Internal.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Networking">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Networking.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Registration">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Registration.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Scheduler">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Scheduler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Telemetry">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Telemetry.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Core.Threading">
<HintPath>$(GameManagedDir)\Unity.Services.Core.Threading.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Lobbies">
<HintPath>$(GameManagedDir)\Unity.Services.Lobbies.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Services.Wire.Internal">
<HintPath>$(GameManagedDir)\Unity.Services.Wire.Internal.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.ShaderGraph.Utilities">
<HintPath>$(GameManagedDir)\Unity.ShaderGraph.Utilities.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(GameManagedDir)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualEffectGraph.Runtime">
<HintPath>$(GameManagedDir)\Unity.VisualEffectGraph.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameManagedDir)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameManagedDir)\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameManagedDir)\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
<HintPath>$(GameManagedDir)\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameManagedDir)\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mirror">
<HintPath>$(GameManagedDir)\Mirror.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mirror.Authenticators">
<HintPath>$(GameManagedDir)\Mirror.Authenticators.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mirror.CompilerSymbols">
<HintPath>$(GameManagedDir)\Mirror.CompilerSymbols.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mirror.Components">
<HintPath>$(GameManagedDir)\Mirror.Components.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mirror.Transports">
<HintPath>$(GameManagedDir)\Mirror.Transports.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(GameManagedDir)\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask">
<HintPath>$(GameManagedDir)\UniTask.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GameManagedDir)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cinemachine">
<HintPath>$(GameManagedDir)\Cinemachine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="echo &quot;Copy build to game folder&quot;&#xA;mkdir -p &quot;$(GameModsDir)&quot;&#xA;cp -r &quot;$(ProjectDir)about&quot; &quot;$(GameModsDir)&quot;&#xA;cp -r &quot;$(ProjectDir)bin&quot; &quot;$(GameModsDir)&quot;" />
</Target>
</Project>