291 lines
13 KiB
XML
291 lines
13 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="Directory.Build.props.user" Condition="Exists('Directory.Build.props.user')" />
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoStdLib>true</NoStdLib>
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<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AssemblyTitle>IngameReveries</AssemblyTitle>
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<AssemblyProduct>IngameReveries</AssemblyProduct>
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<AssemblyCompany>ModAuthor</AssemblyCompany>
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<AssemblyVersion>1.0.0.0</AssemblyVersion>
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<AssemblyFileVersion>1.0.0.0</AssemblyFileVersion>
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<AssemblyConfiguration>Debug</AssemblyConfiguration>
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<GameDir Condition="'$(GameDir)' == ''">..\..\</GameDir>
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<GameManagedDir>$(GameDir)Shape of Dreams_Data\Managed</GameManagedDir>
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<GameModsDir>$(GameDir)Mods\$(AssemblyTitle)</GameModsDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib">
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<HintPath>$(GameManagedDir)\mscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="netstandard">
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<HintPath>$(GameManagedDir)\netstandard.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<HintPath>$(GameManagedDir)\System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Core">
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<HintPath>$(GameManagedDir)\System.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(GameManagedDir)\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GameManagedDir)\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Dew.Contents">
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<HintPath>$(GameManagedDir)\Dew.Contents.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Dew.Core">
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<HintPath>$(GameManagedDir)\Dew.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Dew.External">
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<HintPath>$(GameManagedDir)\Dew.External.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Dew.UI">
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<HintPath>$(GameManagedDir)\Dew.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Addressables">
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<HintPath>$(GameManagedDir)\Unity.Addressables.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Collections">
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<HintPath>$(GameManagedDir)\Unity.Collections.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Formats.Fbx.Runtime">
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<HintPath>$(GameManagedDir)\Unity.Formats.Fbx.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.InputSystem">
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<HintPath>$(GameManagedDir)\Unity.InputSystem.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.InputSystem.ForUI">
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<HintPath>$(GameManagedDir)\Unity.InputSystem.ForUI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<HintPath>$(GameManagedDir)\Unity.Mathematics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Mirror.CodeGen">
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<HintPath>$(GameManagedDir)\Unity.Mirror.CodeGen.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Profiling.Core">
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<HintPath>$(GameManagedDir)\Unity.Profiling.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
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<HintPath>$(GameManagedDir)\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Runtime">
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<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
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<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime">
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<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime.Tests">
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<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Runtime.Tests.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Shaders">
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<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.ResourceManager">
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<HintPath>$(GameManagedDir)\Unity.ResourceManager.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.ScriptableBuildPipeline">
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<HintPath>$(GameManagedDir)\Unity.ScriptableBuildPipeline.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Analytics">
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<HintPath>$(GameManagedDir)\Unity.Services.Analytics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Authentication">
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<HintPath>$(GameManagedDir)\Unity.Services.Authentication.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Analytics">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Analytics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Configuration">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Configuration.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Device">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Device.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Environments">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Environments.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Environments.Internal">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Environments.Internal.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Internal">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Internal.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Networking">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Networking.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Registration">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Registration.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Scheduler">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Scheduler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Telemetry">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Telemetry.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Core.Threading">
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<HintPath>$(GameManagedDir)\Unity.Services.Core.Threading.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Lobbies">
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<HintPath>$(GameManagedDir)\Unity.Services.Lobbies.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Services.Wire.Internal">
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<HintPath>$(GameManagedDir)\Unity.Services.Wire.Internal.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.ShaderGraph.Utilities">
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<HintPath>$(GameManagedDir)\Unity.ShaderGraph.Utilities.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(GameManagedDir)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VisualEffectGraph.Runtime">
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<HintPath>$(GameManagedDir)\Unity.VisualEffectGraph.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(GameManagedDir)\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameManagedDir)\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(GameManagedDir)\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(GameManagedDir)\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.XR.LegacyInputHelpers">
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<HintPath>$(GameManagedDir)\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(GameManagedDir)\UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mirror">
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<HintPath>$(GameManagedDir)\Mirror.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mirror.Authenticators">
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<HintPath>$(GameManagedDir)\Mirror.Authenticators.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mirror.CompilerSymbols">
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<HintPath>$(GameManagedDir)\Mirror.CompilerSymbols.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mirror.Components">
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<HintPath>$(GameManagedDir)\Mirror.Components.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mirror.Transports">
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<HintPath>$(GameManagedDir)\Mirror.Transports.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(GameManagedDir)\Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UniTask">
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<HintPath>$(GameManagedDir)\UniTask.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(GameManagedDir)\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Cinemachine">
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<HintPath>$(GameManagedDir)\Cinemachine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="src\" />
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="echo "Copy build to game folder"
mkdir -p "$(GameModsDir)"
cp -r "$(ProjectDir)about" "$(GameModsDir)"
cp -r "$(ProjectDir)bin" "$(GameModsDir)"
cp -r "$(ProjectDir)assets" "$(GameModsDir)"" />
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</Target>
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</Project> |