refactor: cleaned object instantiation
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@@ -51,17 +51,14 @@ namespace IngameReveries
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return;
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return;
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}
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}
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_ingameReveriesUI = new GameObject("IngameReveriesUI");
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_ingameReveriesUI = Instantiate(_reveriesPrefab, menuViewGO.transform);
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_ingameReveriesUI.transform.parent = menuViewGO.transform;
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_ingameReveriesUI.SetActive(true);
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_ingameReveriesUI.name = "IngameReveriesUI";
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_ingameReveriesUI.transform.SetAsFirstSibling();
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GameObject reveriesGO = Instantiate(_reveriesPrefab, menuViewGO.transform);
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var reveries = _ingameReveriesUI.GetComponent<UI_Reveries>();
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reveriesGO.SetActive(true);
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reveriesGO.name = "IngameReveriessss";
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reveriesGO.transform.SetAsFirstSibling();
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var reveries = reveriesGO.GetComponent<UI_Reveries>();
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var rect = _ingameReveriesUI.GetComponent<RectTransform>();
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var rect = reveriesGO.GetComponent<RectTransform>();
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rect.anchorMin = new Vector2(0f, 1f);
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rect.anchorMin = new Vector2(0f, 1f);
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rect.anchorMax = new Vector2(0f, 1f);
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rect.anchorMax = new Vector2(0f, 1f);
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rect.pivot = new Vector2(0f, 1f);
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rect.pivot = new Vector2(0f, 1f);
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