From f53b8fa85428bfd5594f1b1a7d22adfae832377a Mon Sep 17 00:00:00 2001 From: davud Date: Sun, 23 Aug 2026 14:25:45 +0200 Subject: [PATCH] refactor: cleaned object instantiation --- IngameReveries/IngameReveries.cs | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/IngameReveries/IngameReveries.cs b/IngameReveries/IngameReveries.cs index 9d5cc7f..e8dd58e 100644 --- a/IngameReveries/IngameReveries.cs +++ b/IngameReveries/IngameReveries.cs @@ -51,17 +51,14 @@ namespace IngameReveries return; } - _ingameReveriesUI = new GameObject("IngameReveriesUI"); - _ingameReveriesUI.transform.parent = menuViewGO.transform; + _ingameReveriesUI = Instantiate(_reveriesPrefab, menuViewGO.transform); + _ingameReveriesUI.SetActive(true); + _ingameReveriesUI.name = "IngameReveriesUI"; + _ingameReveriesUI.transform.SetAsFirstSibling(); - GameObject reveriesGO = Instantiate(_reveriesPrefab, menuViewGO.transform); - reveriesGO.SetActive(true); - reveriesGO.name = "IngameReveriessss"; - reveriesGO.transform.SetAsFirstSibling(); + var reveries = _ingameReveriesUI.GetComponent(); - var reveries = reveriesGO.GetComponent(); - - var rect = reveriesGO.GetComponent(); + var rect = _ingameReveriesUI.GetComponent(); rect.anchorMin = new Vector2(0f, 1f); rect.anchorMax = new Vector2(0f, 1f); rect.pivot = new Vector2(0f, 1f);