refactor: cleaned object instantiation

This commit is contained in:
2026-08-23 14:25:45 +02:00
parent 3c623afb79
commit f53b8fa854
+6 -9
View File
@@ -51,17 +51,14 @@ namespace IngameReveries
return; return;
} }
_ingameReveriesUI = new GameObject("IngameReveriesUI"); _ingameReveriesUI = Instantiate(_reveriesPrefab, menuViewGO.transform);
_ingameReveriesUI.transform.parent = menuViewGO.transform; _ingameReveriesUI.SetActive(true);
_ingameReveriesUI.name = "IngameReveriesUI";
_ingameReveriesUI.transform.SetAsFirstSibling();
GameObject reveriesGO = Instantiate(_reveriesPrefab, menuViewGO.transform); var reveries = _ingameReveriesUI.GetComponent<UI_Reveries>();
reveriesGO.SetActive(true);
reveriesGO.name = "IngameReveriessss";
reveriesGO.transform.SetAsFirstSibling();
var reveries = reveriesGO.GetComponent<UI_Reveries>(); var rect = _ingameReveriesUI.GetComponent<RectTransform>();
var rect = reveriesGO.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0f, 1f); rect.anchorMin = new Vector2(0f, 1f);
rect.anchorMax = new Vector2(0f, 1f); rect.anchorMax = new Vector2(0f, 1f);
rect.pivot = new Vector2(0f, 1f); rect.pivot = new Vector2(0f, 1f);