fix: first reverie not clickable
moved reveries window down because i don't want to search for a gameobject that blocks the reveries window at that specific point.
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@@ -20,7 +20,7 @@ namespace IngameReveries
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private void Awake()
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private void Awake()
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{
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{
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// Metadata of your mod is stored in this.about
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// Metadata of your mod is stored in this.about
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Debug.Log("Hallo! I'm loaded! " + mod.metadata.id);
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Debug.Log("Hello! I'm loaded! " + mod.metadata.id);
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// If you need to patch with Harmony, you can use this.harmony to access the Harmony instance for your mod.
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// If you need to patch with Harmony, you can use this.harmony to access the Harmony instance for your mod.
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// It will be created with your mod's id automatically, the first time you access the property.
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// It will be created with your mod's id automatically, the first time you access the property.
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@@ -83,7 +83,7 @@ namespace IngameReveries
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rect.anchorMin = new Vector2(0f, 1f);
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rect.anchorMin = new Vector2(0f, 1f);
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rect.anchorMax = new Vector2(0f, 1f);
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rect.anchorMax = new Vector2(0f, 1f);
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rect.pivot = new Vector2(0f, 1f);
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rect.pivot = new Vector2(0f, 1f);
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rect.anchoredPosition = new Vector2(+70f, -70f);
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rect.anchoredPosition = new Vector2(+70f, -400f);
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FixFonts();
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FixFonts();
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}
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}
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