Finalize Mod #8

Merged
david merged 17 commits from dev into main 2026-08-24 17:20:17 +02:00
Showing only changes of commit f53b8fa854 - Show all commits
+6 -9
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@@ -51,17 +51,14 @@ namespace IngameReveries
return;
}
_ingameReveriesUI = new GameObject("IngameReveriesUI");
_ingameReveriesUI.transform.parent = menuViewGO.transform;
_ingameReveriesUI = Instantiate(_reveriesPrefab, menuViewGO.transform);
_ingameReveriesUI.SetActive(true);
_ingameReveriesUI.name = "IngameReveriesUI";
_ingameReveriesUI.transform.SetAsFirstSibling();
GameObject reveriesGO = Instantiate(_reveriesPrefab, menuViewGO.transform);
reveriesGO.SetActive(true);
reveriesGO.name = "IngameReveriessss";
reveriesGO.transform.SetAsFirstSibling();
var reveries = _ingameReveriesUI.GetComponent<UI_Reveries>();
var reveries = reveriesGO.GetComponent<UI_Reveries>();
var rect = reveriesGO.GetComponent<RectTransform>();
var rect = _ingameReveriesUI.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0f, 1f);
rect.anchorMax = new Vector2(0f, 1f);
rect.pivot = new Vector2(0f, 1f);