Finalize Mod #8

Merged
david merged 17 commits from dev into main 2026-08-24 17:20:17 +02:00
Showing only changes of commit 3c623afb79 - Show all commits
+15 -2
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@@ -18,7 +18,7 @@ namespace IngameReveries
private void Awake() private void Awake()
{ {
// Metadata of your mod is stored in this.about // Metadata of your mod is stored in this.about
Debug.Log("Hola! I'm loaded! " + mod.metadata.id); Debug.Log("Xin Chao! I'm loaded! " + mod.metadata.id);
// If you need to patch with Harmony, you can use this.harmony to access the Harmony instance for your mod. // If you need to patch with Harmony, you can use this.harmony to access the Harmony instance for your mod.
// It will be created with your mod's id automatically, the first time you access the property. // It will be created with your mod's id automatically, the first time you access the property.
@@ -53,7 +53,19 @@ namespace IngameReveries
_ingameReveriesUI = new GameObject("IngameReveriesUI"); _ingameReveriesUI = new GameObject("IngameReveriesUI");
_ingameReveriesUI.transform.parent = menuViewGO.transform; _ingameReveriesUI.transform.parent = menuViewGO.transform;
Instantiate(DewGUI.widgetWindow, _ingameReveriesUI.transform);
GameObject reveriesGO = Instantiate(_reveriesPrefab, menuViewGO.transform);
reveriesGO.SetActive(true);
reveriesGO.name = "IngameReveriessss";
reveriesGO.transform.SetAsFirstSibling();
var reveries = reveriesGO.GetComponent<UI_Reveries>();
var rect = reveriesGO.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0f, 1f);
rect.anchorMax = new Vector2(0f, 1f);
rect.pivot = new Vector2(0f, 1f);
rect.anchoredPosition = new Vector2(+70f, -70f);
} }
}; };
} }
@@ -110,6 +122,7 @@ namespace IngameReveries
{ {
Debug.Log($" - {name}"); Debug.Log($" - {name}");
} }
return; return;
} }