feat: initialize project
This commit is contained in:
@@ -0,0 +1,217 @@
|
|||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Rr]elease/
|
||||||
|
x64/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
# build folder is nowadays used for build scripts and should not be ignored
|
||||||
|
#build/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/packages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/packages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/packages/repositories.config
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
*.ncrunch*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.Publish.xml
|
||||||
|
|
||||||
|
# Windows Azure Build Output
|
||||||
|
csx
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Windows Store app package directory
|
||||||
|
AppPackages/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
*.Cache
|
||||||
|
ClientBin/
|
||||||
|
[Ss]tyle[Cc]op.*
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
modulesbin/
|
||||||
|
tempbin/
|
||||||
|
|
||||||
|
# EPiServer Site file (VPP)
|
||||||
|
AppData/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file to a newer
|
||||||
|
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
|
# vim
|
||||||
|
*.txt~
|
||||||
|
*.swp
|
||||||
|
*.swo
|
||||||
|
|
||||||
|
# Temp files when opening LibreOffice on ubuntu
|
||||||
|
.~lock.*
|
||||||
|
|
||||||
|
# svn
|
||||||
|
.svn
|
||||||
|
|
||||||
|
# CVS - Source Control
|
||||||
|
**/CVS/
|
||||||
|
|
||||||
|
# Remainings from resolving conflicts in Source Control
|
||||||
|
*.orig
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
**/App_Data/*.mdf
|
||||||
|
**/App_Data/*.ldf
|
||||||
|
**/App_Data/*.sdf
|
||||||
|
|
||||||
|
|
||||||
|
#LightSwitch generated files
|
||||||
|
GeneratedArtifacts/
|
||||||
|
_Pvt_Extensions/
|
||||||
|
ModelManifest.xml
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# Windows detritus
|
||||||
|
# =========================
|
||||||
|
|
||||||
|
# Windows image file caches
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
Desktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# OS generated files #
|
||||||
|
Icon?
|
||||||
|
|
||||||
|
# Mac desktop service store files
|
||||||
|
.DS_Store
|
||||||
|
|
||||||
|
# SASS Compiler cache
|
||||||
|
.sass-cache
|
||||||
|
|
||||||
|
# Visual Studio 2014 CTP
|
||||||
|
**/*.sln.ide
|
||||||
|
|
||||||
|
# Visual Studio temp something
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# dotnet stuff
|
||||||
|
project.lock.json
|
||||||
|
|
||||||
|
# VS 2015+
|
||||||
|
*.vc.vc.opendb
|
||||||
|
*.vc.db
|
||||||
|
|
||||||
|
# Rider
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
# Visual Studio Code
|
||||||
|
.vscode/
|
||||||
|
|
||||||
|
# Output folder used by Webpack or other FE stuff
|
||||||
|
**/node_modules/*
|
||||||
|
**/wwwroot/*
|
||||||
|
|
||||||
|
# SpecFlow specific
|
||||||
|
*.feature.cs
|
||||||
|
*.feature.xlsx.*
|
||||||
|
*.Specs_*.html
|
||||||
|
|
||||||
|
# UWP Projects
|
||||||
|
AppPackages/
|
||||||
|
|
||||||
|
#####
|
||||||
|
# End of core ignore list, below put you custom 'per project' settings (patterns or path)
|
||||||
|
#####
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
|
||||||
|
namespace IngameReveries
|
||||||
|
{
|
||||||
|
// ModBehaviour will be instantiated and attached as a component in a container game object named <Your Mod ID>
|
||||||
|
// Multiple ModBehaviours in your mod will share the same container.
|
||||||
|
public class IngameReveries : ModBehaviour
|
||||||
|
{
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// Metadata of your mod is stored in this.about
|
||||||
|
Debug.Log("Hello! I'm loaded! " + mod.metadata.id);
|
||||||
|
|
||||||
|
// If you need to patch with Harmony, you can use this.harmony to access the Harmony instance for your mod.
|
||||||
|
// It will be created with your mod's id automatically, the first time you access the property.
|
||||||
|
harmony.PatchAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
// Make sure you clean up properly to support Live Reload.
|
||||||
|
Debug.Log("Good bye! " + mod.metadata.id);
|
||||||
|
harmony.UnpatchAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,283 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<Import Project="Directory.Build.props.user" Condition="Exists('Directory.Build.props.user')" />
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>netstandard2.1</TargetFramework>
|
||||||
|
<LangVersion>9.0</LangVersion>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<NoStdLib>true</NoStdLib>
|
||||||
|
<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
|
||||||
|
|
||||||
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||||
|
<AssemblyTitle>IngameReveries</AssemblyTitle>
|
||||||
|
<AssemblyProduct>IngameReveries</AssemblyProduct>
|
||||||
|
<AssemblyCompany>ModAuthor</AssemblyCompany>
|
||||||
|
<AssemblyVersion>1.0.0.0</AssemblyVersion>
|
||||||
|
<AssemblyFileVersion>1.0.0.0</AssemblyFileVersion>
|
||||||
|
<AssemblyConfiguration>Debug</AssemblyConfiguration>
|
||||||
|
|
||||||
|
<GameDir Condition="'$(GameDir)' == ''">..\..\</GameDir>
|
||||||
|
<GameManagedDir>$(GameDir)Shape of Dreams_Data\Managed</GameManagedDir>
|
||||||
|
<GameModsDir>$(GameDir)Mods\$(AssemblyTitle)</GameModsDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup Condition="'$(Configuration)'=='Release'">
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="mscorlib">
|
||||||
|
<HintPath>$(GameManagedDir)\mscorlib.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="netstandard">
|
||||||
|
<HintPath>$(GameManagedDir)\netstandard.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System">
|
||||||
|
<HintPath>$(GameManagedDir)\System.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Core">
|
||||||
|
<HintPath>$(GameManagedDir)\System.Core.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
|
||||||
|
<Reference Include="0Harmony">
|
||||||
|
<HintPath>$(GameManagedDir)\0Harmony.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>$(GameManagedDir)\Assembly-CSharp.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Dew.Contents">
|
||||||
|
<HintPath>$(GameManagedDir)\Dew.Contents.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Dew.Core">
|
||||||
|
<HintPath>$(GameManagedDir)\Dew.Core.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Dew.External">
|
||||||
|
<HintPath>$(GameManagedDir)\Dew.External.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Dew.UI">
|
||||||
|
<HintPath>$(GameManagedDir)\Dew.UI.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Addressables">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Addressables.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Collections">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Collections.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Formats.Fbx.Runtime">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Formats.Fbx.Runtime.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InputSystem">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.InputSystem.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InputSystem.ForUI">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.InputSystem.ForUI.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Mathematics.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mirror.CodeGen">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Mirror.CodeGen.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Profiling.Core">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Profiling.Core.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Runtime.Tests">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Runtime.Tests.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ResourceManager">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.ResourceManager.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ScriptableBuildPipeline">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Analytics">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Analytics.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Authentication">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Authentication.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Analytics">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Analytics.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Configuration">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Configuration.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Device">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Device.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Environments">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Environments.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Environments.Internal">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Environments.Internal.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Internal">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Internal.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Networking">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Networking.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Registration">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Registration.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Scheduler">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Scheduler.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Telemetry">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Telemetry.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Core.Threading">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Core.Threading.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Lobbies">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Lobbies.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Services.Wire.Internal">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.Services.Wire.Internal.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ShaderGraph.Utilities">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.ShaderGraph.Utilities.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualEffectGraph.Runtime">
|
||||||
|
<HintPath>$(GameManagedDir)\Unity.VisualEffectGraph.Runtime.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>$(GameManagedDir)\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
|
<HintPath>$(GameManagedDir)\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>$(GameManagedDir)\UnityEngine.UI.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
||||||
|
<HintPath>$(GameManagedDir)\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>$(GameManagedDir)\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Mirror">
|
||||||
|
<HintPath>$(GameManagedDir)\Mirror.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Mirror.Authenticators">
|
||||||
|
<HintPath>$(GameManagedDir)\Mirror.Authenticators.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Mirror.CompilerSymbols">
|
||||||
|
<HintPath>$(GameManagedDir)\Mirror.CompilerSymbols.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Mirror.Components">
|
||||||
|
<HintPath>$(GameManagedDir)\Mirror.Components.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Mirror.Transports">
|
||||||
|
<HintPath>$(GameManagedDir)\Mirror.Transports.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>$(GameManagedDir)\Newtonsoft.Json.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UniTask">
|
||||||
|
<HintPath>$(GameManagedDir)\UniTask.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
|
<HintPath>$(GameManagedDir)\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Cinemachine">
|
||||||
|
<HintPath>$(GameManagedDir)\Cinemachine.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||||
|
<Exec Command="echo "Copy build to game folder"
mkdir -p "$(GameModsDir)"
cp -r "$(ProjectDir)about" "$(GameModsDir)"
cp -r "$(ProjectDir)bin" "$(GameModsDir)"" />
|
||||||
|
</Target>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IngameReveries", "IngameReveries.csproj", "{5FB17C69-0D7A-4FDF-B93E-ACD93A0546A3}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{5FB17C69-0D7A-4FDF-B93E-ACD93A0546A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{5FB17C69-0D7A-4FDF-B93E-ACD93A0546A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{5FB17C69-0D7A-4FDF-B93E-ACD93A0546A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{5FB17C69-0D7A-4FDF-B93E-ACD93A0546A3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
[h1]Hello World![/h1]
|
||||||
|
This description will be shown on the mod manager, and be uploaded to Steam Workshop.
|
||||||
|
Note some tags like tables, links and images are not supported in the in-game mod manager and will be either omitted / shown as plain-text.
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 7.8 KiB |
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"id": "com.stuhl.ingamereveries",
|
||||||
|
"name": "IngameReveries",
|
||||||
|
"author": "Stuhl",
|
||||||
|
"modVer": "1.0",
|
||||||
|
"supportedGameVer": [
|
||||||
|
"*"
|
||||||
|
],
|
||||||
|
"assemblies": [
|
||||||
|
"bin/Debug/netstandard2.1/IngameReveries.dll"
|
||||||
|
]
|
||||||
|
}
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 27 KiB |
Reference in New Issue
Block a user