fix: asset loader breaks when reloading mod
This commit is contained in:
@@ -100,7 +100,7 @@ namespace IngameReveries
|
||||
}
|
||||
|
||||
_reveriesBundle = AssetBundle.GetAllLoadedAssetBundles()
|
||||
.FirstOrDefault(b => b.name == "logosteal" || b.mainAsset != null);
|
||||
.FirstOrDefault(b => b.name == "bundle" || b.mainAsset != null);
|
||||
|
||||
if (_reveriesBundle == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user