feat: reveries window #4

This commit is contained in:
2026-08-23 14:11:46 +02:00
parent e4205b59bd
commit 3c623afb79
+15 -2
View File
@@ -18,7 +18,7 @@ namespace IngameReveries
private void Awake()
{
// Metadata of your mod is stored in this.about
Debug.Log("Hola! I'm loaded! " + mod.metadata.id);
Debug.Log("Xin Chao! I'm loaded! " + mod.metadata.id);
// If you need to patch with Harmony, you can use this.harmony to access the Harmony instance for your mod.
// It will be created with your mod's id automatically, the first time you access the property.
@@ -53,7 +53,19 @@ namespace IngameReveries
_ingameReveriesUI = new GameObject("IngameReveriesUI");
_ingameReveriesUI.transform.parent = menuViewGO.transform;
Instantiate(DewGUI.widgetWindow, _ingameReveriesUI.transform);
GameObject reveriesGO = Instantiate(_reveriesPrefab, menuViewGO.transform);
reveriesGO.SetActive(true);
reveriesGO.name = "IngameReveriessss";
reveriesGO.transform.SetAsFirstSibling();
var reveries = reveriesGO.GetComponent<UI_Reveries>();
var rect = reveriesGO.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0f, 1f);
rect.anchorMax = new Vector2(0f, 1f);
rect.pivot = new Vector2(0f, 1f);
rect.anchoredPosition = new Vector2(+70f, -70f);
}
};
}
@@ -110,6 +122,7 @@ namespace IngameReveries
{
Debug.Log($" - {name}");
}
return;
}